Sorry for misusing issue tracker, I didn't find more sensible way to contact you.
Briefly: I am considering $subj as a thesis topic.
Technologies like Infinispan, HornetQ and Netty are a good match for things like MMO Minecraft. From what I've seen, current implementation doesn't scale well, and 100+ players on one server turn it into a turn-based game, no matter how fast the hw is.
What are you thoughts? Would you support such research?
Thanks.
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