Values for "min_amplifier" and "max_amplifier" in the entity effect type "apply_mob_effect" are ignored, and the applied effect is always given an amplifier of 0 (level 1).
Values for "min_amplifier" and "max_amplifier" in the entity effect type "apply_mob_effect" are ignored, and the applied effect is always given an amplifier of 0 (level 1).
Can confirm.