My world, created around 1.20 began experience a gamebreaking issue immediately following update to version 1.20.5. The issue began with slow world loading times in the game menu. Upon joining I found that there was massive 3-6 minute long spike of lag whenever the game autosaved or a command was run from any source. When playing multiplayer, these lag spikes would disconnect anyone who was not the server host within 30 seconds.
This occurs on all worlds I create in any game version past 1.20.5 and all game versions and snapshots proceeding.
It additionally appears to greatly increases the load and save time for Minecraft worlds even when just accessing the esc menu
It's rendered the game unplayable and I cannot for the life of me figure out what changed in that patch to cause it.
Do you use F-Secure / DeepGuard? See MC-271116
If not, while the lag occurs, please press
F3
+L
once, then wait a short moment until profiling has finished.Afterwards, please attach the generated
.zip
file containing the profiling results here. The file path is shown in chat; the file can be found in[minecraft/debug/profiling/<DATE>.zip|https://minecrafthopper.net/help/finding-minecraft-data-folder/]
.If you are playing on a server please additionally run the command
/perf start
to create a profiling report for the server. In case you do not have the permission to run this command, make sure that you're a server operator.Once profiling has finished, please attach the generated
.zip
file fromdebug/profiling/<DATE>.zip
of the server folder.This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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