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MC-27201

Redstone Ticks are ~1 Second Long *Resolved*

*Update: It is a glitch in MCEdit from doing mass reproduction, not a vanilla bug.*

Upon making a Redstone hopper clock, when unpowered by Redstone, the items would have a delay of, not 2 ticks, but ~2 seconds. I expected it was lag, but I was getting ~18FPS, which is the best I can do on this computer. I then hooked up some comparators, command blocks, and repeaters. I came to find out that every tick = 1 second, unlike it should. I then went into another version to not be interfered with the bug, but to find out it was also happening in 1.5.2, and even the snapshots that are not on the Mojang servers. *Note: Only happens in the world in the attachments, Teleport to X: 1594.5 Y: 18 Z:-392.5 to see*

*Also, copying and pasting the world in a new world via MCEdit does not fix it*

The clock I was using was a simple 2 tick clock, being made out of 2 hoppers like this:
(Hopper, Facing >)(< Facing, Hopper) (One item going back and forth)

Update: All Redstone in the world (Buttons, Pressure Plates, Levers, etc..) has 1 tick equaling 1 second, (EX: Pressed Stone Button = 6 Seconds)

Attachments

Comments 6

Teleport to X: 1594.5 Y:18 Z:-392.5

Cannot confirm. Everything looks normal.
Look at the timestamps:

Client> 2013-07-28 08:26:57 [SERVER] [INFO] [@] Redstone is not working correctly, please be patient.
Client> 2013-07-28 08:26:57 [SERVER] [INFO] [@] Welcome to Cake Toppers! A Minecraft minigame made by BlueYoshi211!
Client> 2013-07-28 08:26:57 [CLIENT] [INFO] [CHAT] [@] Redstone is not working correctly, please be patient.
Client> 2013-07-28 08:26:57 [CLIENT] [INFO] [CHAT] [@] Welcome to Cake Toppers! A Minecraft minigame made by BlueYoshi211!
Client> 2013-07-28 08:26:58 [SERVER] [INFO] [@] This game is made for 2-12 players, and tests your survival, gathering, and PVP skills.
Client> 2013-07-28 08:26:58 [CLIENT] [INFO] [CHAT] [@] This game is made for 2-12 players, and tests your survival, gathering, and PVP skills.
Client> 2013-07-28 08:26:58 [SERVER] [INFO] [@] You start off in a tower, gathering resources trying to finish before the clock goes down to zero. Then, all the way to a arena for a fight to the death! But, with a twist... So! Step into the portal to begin!
Client> 2013-07-28 08:26:58 [CLIENT] [INFO] [CHAT] [@] You start off in a tower, gathering resources trying to finish before the clock goes down to zero. Then, all the way to a arena for a fight to the death! But, with a twist... So! Step into the portal to begin!
Client> 2013-07-28 08:26:59 [SERVER] [INFO] [@] But, before that. I recommend that you have these settings like this:
Client> 2013-07-28 08:26:59 [CLIENT] [INFO] [CHAT] [@] But, before that. I recommend that you have these settings like this:
Client> 2013-07-28 08:26:59 [SERVER] [INFO] [@] Particles - Minimal
Client> 2013-07-28 08:26:59 [CLIENT] [INFO] [CHAT] [@] Particles - Minimal
Client> 2013-07-28 08:26:59 [SERVER] [INFO] [@] Graphics - Fancy or higher
Client> 2013-07-28 08:26:59 [CLIENT] [INFO] [CHAT] [@] Graphics - Fancy or higher
Client> 2013-07-28 08:26:59 [SERVER] [INFO] [@] Clouds - Off
Client> 2013-07-28 08:26:59 [CLIENT] [INFO] [CHAT] [@] Clouds - Off
Client> 2013-07-28 08:26:59 [SERVER] [INFO] [@] Chat Opacity - Visable (100%)
Client> 2013-07-28 08:26:59 [CLIENT] [INFO] [CHAT] [@] Chat Opacity - Visable (100%)

The hopper clock is blinking at ~ 1 Hz.
Buttons press as expected ~1 s,

Please force a crash by pressing F3 + C for 10 seconds while ingame and attach the crash report ([minecraft|http://hopper.minecraft.net/help/finding-minecraft-data-folder]/crash-reports/crash-<DATE>-client.txt) here.

Please attach the complete output of the "Development console" of the launcher. CTRL-A, CTRL-C there, CTRL-V in the ticket.

The Dev Console Showed nothing odd, and my timings were very off unlike yours. Plus, deleting, and re-putting the file included here still had the tick-lag. So I'm not very sure, but I have remade the world once, and copied a build using MCEdit that I made in the world itself, and it started doing the tick-lag, I did check before that and it was not doing that. So now, I'm remaking it again, and not doing the same things now.

What about the forced crash ?

BlueYoshi211

(Unassigned)

Unconfirmed

Minecraft 1.5.2, Minecraft 1.6.1, Minecraft 1.6.2

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