Ominous item spawners still spawn regular arrows instead of tipped arrows. While they are functional, they are visually indistinguishable from arrows with no effects, and do not stack with such arrows.
Steps to reproduce:
Run
/loot give @s loot minecraft:spawners/trial_chamber/items_to_drop_when_ominous
or play an ominous trial a couple of times, and then run
/data get entity @n[type=!player]
when near an arrow with effects fired by an ominous item spawner.
Observed result:
Ominous item spawner spawns a normal arrow (minecraft:arrow) with potion effects. These appear as "7 components" in the inventory and do not stack with regular arrows.
Expected result:
Ominous item spawner spawns a tipped arrow, minecraft:tipped_arrow.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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