The `SetComponentsFunction` loot table function has a private constructor for a `DataComponentPatch`, which can contain multiple data components.
However, the only public way to create this function is via the `setComponent` static method, which only accepts a single component.
This makes it impossible to use this function to generate more than one component on an item in a concise manner; thus it's possible to manually write a loot table JSON that's impossible to datagen.
Thank you for your report!
After consideration, the issue is being closed as Invalid.
This report does not describe a bug.
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