Upside down stairs should cut redstone from its back side
Upside down stairs have one side that is the same size as a full block which should stop redstone passing through that side of it and the bottom of it from connecting.
And this should also give the ability to take a signal from the top Redstone dust, and thereby prevent the feature of Redstone being redirected having a workaround using stairs. As seen in the image below the repeater behind the yellow concrete would usually not be powered but changed. in the middle Redstone the repeater should be able to pull signal from the backside of the stair, but as seen on the other stair it cant pull signal through the block.
How to reproduce:
Launch any version of the game and build the contraptions in the images.
Observed Result:
Stairs dont work as full blocks and dont cut Redstone from the backside.
Expected Result:
Stairs should work as full blocks from the full textured Sides and work like slabs from the not fully textured sides.
It would maybe be helpfull to give Stairs its kinda own mechanic here, with the '1.21 redstone update', where it functions as both at once. (Where the full texture sides work as full blocks, while the non-full-block sides work as half slabs).
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duplicates 1
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Would MC-7335 describe your issue? If not, please be completely specific what your issue is here. The image does not help as much because the middle block is occluded, I don't know its orientation.
No this is not MC-7335. Stairs should act solid on their solid side -> pull Redstone as seen in first Image, and transparent on the other 3 sides. WHich means if a redstone signal touches the back of the stair (SignalStrength 1) with a redstone dust on top (SignalStrength 0), the repeater should activate.
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How to reproduce:
Launch any version of the game and build the contraptions in the images.
Observed Result:
Stairs dont work as full blocks and dont cut Redstone from the backside.
Expected Result:
Stairs should work as full blocks from the full textured Sides and work like slabs from the not fully textured sides.
It would maybe be helpfull to give Stairs its kinda own mechanic here, with the '1.21 redstone update', where it functions as both at once. (Where the full texture sides work as full blocks, while the non-full-block sides work as half slabs).
This would allow for amazing new machines, or never-before-seen concepts, but it would mainly allow for compacting redstone further, while serving as a challenge for even those who are quite competent with it, all while using blocks that have been in the game for years.
Which also means it shouldnt transport the signal down from the non full textured side. I have 3 Examples in the images below.
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Thank you for your report!
We're tracking this issue in MC-7335, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as invalid. Please take a look at the parent ticket (MC-7335) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
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Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Would also like to point out that redstone dust already visually connects to other dust on top of stairs if coming from the solid side.
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