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MC-276185

Skeleton Horse underwater step and gallop sound events are unused

The sound events for Skeleton Horses galloping and stepping, "minecraft:entity.skeleton_horse.gallop" and "minecraft:entity.skeleton_horse.step", are played regardless of whether or not the Skeleton Horse is in water.

This leaves the sound events, "minecraft:entity.skeleton_horse.gallop_water" and "minecraft:entity.skeleton_horse.step_water" unused.

Linked issues

Comments 1

I’m able to confirm this issue. It was introduced in 23w12a, presumably due to the addition of combination step sounds.

amber meow

(Unassigned)

Community Consensus

Gameplay

Low

Sound

incorrect-sound-event-id

23w12a, 1.21.1, 24w35a, 24w38a, 1.21.4 Pre-Release 1

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