If a player's scale is set to 0.5 or below, they'll start seeing the edges of their camera clip into a block. It's much lower if the FOV is lower, but it eventually becomes an issue for every FOV value the smaller the player gets.
If a player's scale is set to 0.5 or below, they'll start seeing the edges of their camera clip into a block. It's much lower if the FOV is lower, but it eventually becomes an issue for every FOV value the smaller the player gets.
migrated
(Unassigned)
Unconfirmed
(Unassigned)
1.21.1, 24w38a
Retrieved
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We're tracking this issue in MC-92250 and MC-267376, so this ticket is being resolved and linked as a duplicate.
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