Changing the tick rate affects that rate that drop spam throttling "decays" over time. If the tick rate is low, players cannot throw items as quickly.
To reproduce:
/tick rate 20
Quickly drop items from the creative inventory until the threshold is reached, causing you to drop only 1 item per second
/tick rate 1
Quickly drop items until the threshold is reached again
Try to drop more items, notice how it can take up to 20 seconds between drops
Code analysis:
LocalPlayer#tick()
decrements dropSpamThrottler
every tick, but MultiPlayerGameMode#handleCreativeModeItemDrop()
increments dropSpamThrottler
by 20 regardless of the tick rate.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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