When you set your FOV above 80 and the creaking is on the edges of your screen, it can still move. Pretty unnoticable when on the lower ends like 80-90 but when on max FOV the creaking can move while being in obvious view of the player.
How to replicate:
Start 24w40a
Make a world or join a world with experiment "winter drop" enabled
Put your FOV to 80+ (110 for most obvious effect)
Move your screen so that the Creaking is on the edge of your screen (see image for example)
See result.
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Creaking also moves in view for wide screen setups at low POVs (shrunk window height in video)
[media]Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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