When a guardian is readying its laser and you move so that it is outside your simulation distance, if it hasn't fired yet, it will continue playing the sound for charging its laser.
Steps to reproduce:
lower your simulation distance to 5 chunks, but have your entity distance and render distance greater than that.
spawn a guardian near a squid (the guardian will target the squid)
travel far enough away for the guardian to still be rendered (within entity distance), but not be simulated (outside simulation distance)
Observed result:
Guardian laser sound will continue playing until the guardian is within simulation distance or unrendered.
Expected result:
Unrendered entities should stop playing sounds. (Guardians are easiest to observe this with)
Related issues
Comments
Thank you for your report!
We're tracking this issue in MC-57057, so this ticket is being resolved and linked as a duplicate.
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