mojira.dev
MC-278616

Modify Motion Data visual Desync from actual path

When modifying motion[x,y,z] of spawned projectiles as such:
 

execute as @s store result entity @s Motion[0] double 0.0002 run data get entity @s Motion[0] 10000
execute as @s store result entity @s Motion[1] double 0.0002 run data get entity @s Motion[1] 10000
execute as @s store result entity @s Motion[2] double 0.0002 run data get entity @s Motion[2] 10000

Arrow and trident visually follow incorrect path and positions correctly updated on collision with block or entity. all other functions/commands/collisions run in correct path, as shown by particles emitted by arrow in video attached.

occurs both on tick entity is generated and ticks afterwards.

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Thank you for your report!
We're tracking this issue in MC-278352, so this ticket is being resolved and linked as a duplicate.

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wittiko

(Unassigned)

Unconfirmed

(Unassigned)

1.21.4 Release Candidate 3

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