mojira.dev
MC-278875

Visual holes sometimes appear when rapidly moving or turning the camera across vertically adjacent chunk sections

Block faces from a diagonally adjacent chunk sometimes don't instantly render when jumping across chunk sections or turning the camera to render them. This happens regardless of the "Chunk Builder" setting, and seems to depend on the blocks present behind or under the block faces being rendered, as it can only be reproduced reliably in certain positions of certain world seeds.

How to reproduce:

  1. Create a default world with the seed -5044752713342018484.

  2. Execute the following command:

    /execute in minecraft:overworld run tp @s 331.48 78.00 -1518.52 -115.74 1.46
  3. Without moving the camera from where the command rotated you, jump.

Expected result:

All block faces would render correctly, preventing the player from seeing through blocks.

Observed result:

Some block faces don't render instantly, allowing the player to see through blocks for a split second.


Original description:

Visual glitch with texture loading in chunks

What I expected to happen was...:
I did jump up and saw that all textures of the blocks are loaded, i could not see through the world.

What actually happened was...:
I did jump up and saw at a specific area that the textures did not load in, i was able to see caves 100 blocks away this way. After reloading the chunks the issue did not disapear, also closing and opening the world again, did not help.ย 

when jumping up I was at a diagonal chunk that at one hight the blocks did miss textures for a second, allways when i jumped up from two blocks below at the other chunk diagonal to it. I have also recorded a video showcasing my F3 screen and the Chunkborders and how it only happens when i am in the position of beeing diagonal to the chunk. not when doing the same in a chunk right next to it.ย 

(Video was too big so i made some screenshots of it.)

Steps to Reproduce:
1. jumping up at a specific hight diagonal to a other chunk.
2. then looking at the textures of the blocks that have been 2 blocks above from where you been jumping of.
3. jumping again to see then same thing happen, which is that the textures at that hight of the other chunk (diagonaly) are not loading for a split second, each time.

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[Mod] turbo

Hi! Is this a world-specific issue, or is it also happening to you in a newly created world? If it is world-specific, please attach the affected (zipped) world file. If the file size is too large, please upload it somewhere else and then link to it here.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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KadaroDegreen

I will look into this and answer you soon once i tested some things, maybe i can replicate it with the same seed again or in an other world too.

KadaroDegreen

I have added two new screenshots, where i was able to replicate the same visual bug, using the same worldseed.

ย 

Now i will look if i can add the worldfile from that cause that file should be way smaller.

KadaroDegreen

https://www.mediafire.com/folder/7gx8iwl4i4yf7/New_World

ย 

the link to the worldfile, but i think it should be replicateable with just the worldseed too.

ย 

Let me know what you found out, maybe try the seed first.ย  ย I entered the world in survival only, it is not far away from the spawn.

Seed is in the newest screenshot.

KadaroDegreen

Turbo, btw. where can i suggest new features that fit naturaly into vanilla minecraft?

Or where can i get in touch with a developer,ย  i got about 1000 ideas that could fit into the game in a natural way.

Recently I got into programming and trying to make a small game, so i would love to share my ideas about minecraft features that could be added, too.

[Mod] turbo

For suggestions, please visitย The Minecraft Feedback Siteย or visit theย Minecraft Feedback Discord server.

KadaroDegreen

thank you, i will look into it later ๐Ÿ™‚

J Z

This can be reproduced quite easily using the following method:

  1. Create a superflat world that has the surface at y=29 (so you stand at y=30).

  2. Build a 2-high solid wall so that it divides a chunk into two parts (can also be at start and end of chunk).

  3. Go into the chunk behind or in front of the wall's chunk.

  4. Now jump repeatedly.

  5. โŒ The bug occurs in a pretty severe fashion.

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KadaroDegreen

(Unassigned)

Confirmed

Platform

Normal

Rendering

rendering

1.21.4, 25w04a

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