How I've met with this Bug
Hello!
I was testing Test Block... in "Log" Mode if activate Test Block with Given Message (that was in "Message" Entry Field) by Redstone, it sends that Given Message to Console Log.
But it doesn't happen with "Fail" State... and with "Accept" Mode too.
I even tried to use Misode's Data Pack (
[media]) just to be sure about this Kind of Behavior... but it still persists.
Behavior
Expected:
When Test Block with Given Message being in "Fail" or "Accept" Mode is activated by Redstone, the Given Message should appear in Console Log.
Current:
When Test Block with Given Message being in "Fail" or "Accept" Mode is activated by Redstone, nothing appears in Console Log.
Steps to Reproduce:
0. Launch the Game with Console Log enabled.
1. Create a World with
Data Pack enabled.
2. Type
/test run example:zombie
3. Check if
Zombie walked to the villager!
Log Message appeared.
The provided test instance only covers
accept
mode; its test structure does not even contain a test block infail
mode. I am unable to reproduce the reported behavior forfail
mode; test blocks in this mode properly output their message to both console, chat, and the test instance block.