Angering a neutral mob (e.g. an Iron Golem), then dying from a different source (e.g. fall damage), won't de-aggro the mob, even if the death message credits the mob (e.g. [Player] was doomed to fall by [Mob]). This is with forgiveDeadPlayers
on.
Expected result:
The mob would no longer be angry after the player respawns.
Actual result:
The mob still attacks the player if they are nearby.
How to reproduce:
Attack a neutral mob to make it angry.
Let it hit you, without killing you.
Die from a different source, such as fall damage.
Respawn near the mob, it will still attack you. If it kills you directly (e.g. [Player] was slain by [Mob]), it will no longer be angry.
See a demonstration here.
Linked issues
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