mojira.dev
MC-280432

Bee nest destroy advancement triggers with incorrect number of bees

If a bee nest is destroyed without silk touch it will always activate for the 0 bees condition even when it is innacurate.

Attached pack should say “empty” when an empty bee nest is destroyed and “with bees” when a full bee nest is destroyed.

To Reproduce:

  1. Create a world with attached datapack

  2. Set time to night

  3. place 4 bee nests

  4. using spawn eggs spawn 1 bee in one, 2 bees in the next, and 3 bees in another.

  5. using a silk touch axe break all hives and notice that you get a message in chat for the full hive saying “with bees” and one for the empty hive with empty.

  6. replace the hives and break without silktouch

  7. 4 “empty” messages in chat.

Attachments

Comments 2

Likely due to an ordering issue, where the bees are released before checking how many bees are inside for the condition, making them have 0 bees.

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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catiosis

(Unassigned)

Confirmed

Advancements

1.21.4, 25w09b

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