mojira.dev
MC-280493

If the tntExplodes game rule is changed to false while primed TNT already exists in the world, the primed TNT explodes as normal

Steps to Reproduce

  1. Light a piece of TNT

  2. While the fuse is active but before it explodes, change the tntExplodes game rule to false

Expected Result

Lit TNT gets deleted.

Actual Result

Lit TNT remains and explodes as normal.

Comments 1

Can confirm, In Bedrock, primed TNT remains but won’t cause an explosion when its fuse runs out.

NoWorldRecords

(Unassigned)

1384703

Confirmed

Expansion B

Normal

Commands

25w10a

1.21.5 Pre-Release 1

Retrieved