mojira.dev
MC-295709

LocalPlayer is being removed from EntityTickList

When a modified server sends ClientboundPlayerInfoUpdatePacket with different uuid than LocalPlayer and then ClientboundAddEntityPacket with the same entityId as LocalPlayer and same UUID as PlayerInfoUpdatePacket

LocalPlayer is being removed from EntityTickList thus removing tick functionality until next JoinGame packet is received
Player will not send any movement/rotation packets and will not ride entities, ambient sounds will stop working too

Environment

Vanilla Clients and Modified server

Attachments

Comments 2

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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Kordian

(Unassigned)

Community Consensus

(Unassigned)

1.21.4

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