The Bug:
The "randomTickSpeed" gamerule does not affect the speed at which dried ghasts hydrate.
The speed at which turtles hatch from turtle eggs is affected by the "randomTickSpeed" gamerule, so it seems rather strange that this concept doesn't apply to dried ghasts hydrating in water.
Steps to Reproduce:
Place down some dried ghasts in water.
Set the "randomTickSpeed" gamerule to a high value in an attempt to increase the speed of the dried ghasts hydrating by using the command provided.
/gamerule randomTickSpeed 3000
Wait around thirty seconds and watch the dried ghasts closely.
Observed Behavior:
The speed at which dried ghasts hydrate is not affected by the "randomTickSpeed" gamerule.
Expected Behavior:
The speed at which dried ghasts hydrate would be affected by the "randomTickSpeed" gamerule.
Linked issues
relates to 1
Comments 3


Youβre using the wrong command. Ghasts rehydrate on every tick, not randomly. The command youβre looking for is /tick add (insert whatever number you want (the default is 20)). Hope this helps!
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Can confirm.