how to reproduce the issue:
create about 15-20 baby chickens and hang around with them (within sound range) with full / normal game sound enabled.
expected result:
i would expect only sound of the animal (just like adult chicken sound) that might be annoying but not containing disturbing noises which do not belong to the animal.
actual result:
you can hear the baby chicken audio seems to contain one little moment when it sounds a little bit like a single campfire crack or like headset cable is broken (sound hurts after a while).
as the baby chicken become normal chicken or die or you leave sound range, you can clearly hear the noise is gone.
Thank you for your report!
We're tracking this issue in MC-1538 , so this ticket is being resolved and linked as a duplicate.
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