All signs currently in view rapidly render and de-render constantly. Happens both while in motion and standing still. The text on the signs remains visible even when the signs themselves are not. If one sign is directly in front of my crosshairs and within about eight blocks, all signs render normally and stay that way until my crosshairs moves, at which point the flickering resumes.
Hardware specs:
Device Name DESKTOP-R4FNE0U
Processor Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz 2.70 GHz
Installed RAM 8.00 GB (7.87 GB usable)
Storage 238 GB SSD TOSHIBA KSG60ZMV256G M.2 2280 256GB
Graphics Card Intel(R) HD Graphics 620 (128 MB)
Device ID D530D053-C4CC-4A38-99B8-A58F11D634C4
Product ID 00325-81128-09187-AAOEM
System Type 64-bit operating system, x64-based processor
Attached is a gif recording I took.
Attachments
Comments 4
It is still happening in 1.21.7. I took still screenshots and gathered more information; the flickering seems worst in this area:
[media][media][media]And doesn’t happen at all when I’m in some other locations, or looking directly at this specific wall sign (other wall signs in the area don’t affect the bug when looked at):
[media][media]If this information helps, the stars in the sky are showing a similar glitch. I hadn’t mentioned it elsewhere in the report, because it seemed off-topic, but it’s the same visual flicker effect, so I imagine it might be related.
Can you test this in 1.21.7 and see if you are still observing the issue? Additionally, please also attach a screenshot/video of the issue occurring with F3 open to ensure you are not on a modded environment.