Using the kill
command to remove marker entities—which are not supposed to interact with other gameplay elements—activates nearby sculk sensors. This makes it problematic to use marker entities in command systems as it may affect gameplay in unexpected ways; right now, the safest method for disposing of markers is teleporting them far away before killing them.
How to reproduce:
Stand near a sculk sensor and summon a marker:
summon minecraft:marker
Kill it:
kill @n[type=minecraft:marker]
A vibration emits and the sculk sensor is triggered.
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We're tracking this issue in MC-220397 , so this ticket is being resolved and linked as a duplicate.
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