When the player creates a new Superflat world on the Water World preset, they spawn on the gravel instead of at the water's surface like in previous versions. This causes the player to take damage and lose saturation before they can begin playing.
When the player creates a new Superflat world on the Water World preset, they spawn on the gravel instead of at the water's surface like in previous versions. This causes the player to take damage and lose saturation before they can begin playing.
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We are tracking this issue in MC-298605, so this ticket is being resolved and linked as a duplicate.
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