When pushing movable blocks into the world border using pistons, they become glitched and persist invisibility after a world reload or shutdown. these phantom blocks retain collision, cannot be broken or detected using commands, f3, and creative mode, and swallow falling blocks entirely without dropping items or creating entities.
steps to reproduce.
Get a Redstone ready superflat world
Teleport to X = 29999983
Place a movable block at the edge of the world border
Place a piston facing eastwards behind the movable block
Power the piston to push the block (should cause the piston to clip inside the block)
Destroy the piston whilst it is still powered
Save and reload the world
afterwards the block becomes invisible and undetectable, and it retains collision (pushing mobs and players)
cannot be removed using /fill, /Setblock, /data get block, and breaking in creative. does not appear in the f3 debug screen. it persists across saves and reloads. If a falling block (like sand, or anvils) lands on the glitched block, it is deleted completely (sometimes drops as an item) and if the piston glitch happens with sand. the sand remains in the air and becomes invisible after reloading
Tested in Java Edition 1.21.7 on a Singleplayer Redstone Ready Flat World, with no mods, or plugins
This allows players to:
Create unbreakable invisible blocks
Delete falling blocks
Break expected behavior of piston and gravity-based mechanics
Potentially grief or damage multiplayer servers if not patched
Environment
Minecraft Java Edition 1.21.7
Singleplayer, Redstone Ready Flat World
No mods, or datapacks
Vanilla instalation
Thank you for your report! This is a duplicate of MC-82010.