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MC-299683

music.creative (creative music) does not play in biomes with biome-specific music

In 1.21.6 - 1.21.8, likely related to the music frequency changes, music.creative only overrides music.game, and doesn’t play in creative mode for the large list of biomes that have their own sound events (e.g., mountains, caves, the Nether, forests, deserts, etc.) Previously, this event would take priority over biomes, giving the creative mode musical experience regardless of where the player was.

Steps to reproduce (most conveniently):

  1. Create a new single-biome soul sand valley world in creative mode

  2. Set music frequency to constant

  3. Listen to the song playing

  4. Repeatedly run the command /stopsound @s music and note the songs that play

Expected results:

  • Songs from the music.creative sound event will play, such as Biome Fest

  • No nether songs will play

Observed results:

  • Songs from the music.creative sound event will not play

  • Music is instead played from whatever biome you are in (such as Concrete Halls)

Biome suggestion and music frequency is for convenience of reproduction; the bug can be observed in every biome that doesn’t use music.game with results adjusted to be that biome’s specific sound event, as well as in every music frequency setting.

The expected results have been tested and are observed in 1.21.5 prior to the music frequency change. To confirm in 1.21.5, you can quit and rejoin the world repeatedly to test for more songs.

Environment

Windows 10 (Java)
No resource packs enabled

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blank3times

(Unassigned)

Confirmed

(Unassigned)

1.21.7, 1.21.8, 25w32a

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