When an item whose “oversized_in_gui
“ option is “true“ renders in container gui, it should combine with other items, and items with the same z value in the model should be rendered on the same plane. However, now items with larger slot numbers are rendered at the front, which has caused great trouble for datapack developers who need to create custom GUIs.
tested in vanilla 1.21.8.
物品在容器内渲染时,槽位更靠后的物品会渲染在更上层,而不是由模型中gui变换的z轴决定。此bug仅在物品使用oversized_in_gui:true
设置时会被发现。对需要使用这个设置制作自定义gui的数据包作者而言,这造成了很大的困扰。希望修复。
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No, This server is never modified, all feature you see in this picture is made by VANILLA datapacks and resourcepacks, and there’s NO shaders loaded.
The issue is ,when there’re multiple items using oversized_in_gui
in one container, and when they overlap, the render order is Incorrect.
I wonder if this feature, which updated in 1.21.6, is regarded as Unsupported or Invalid?
Hi!
Thank you for your report!
However, this issue is Invalid.
Your game, launcher or server is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.
Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
A world which had previously been opened with a modified client might be corrupted. Please try reproducing the issue in a newly generated world.
Any plugin issues need to be addressed to the creator of the plugin or resource pack.
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