When you have either looking_at_block
or looking_at_fluid
enabled in the debug options then look at a block or fluid, then your FPS drops by an amount proportional to the randomTickSpeed
value. For me, it goes from 150 FPS down to around 7 FPS. Individually they lower it to around 13 FPS instead of 7 FPS.
I can’t reproduce this, please upload an a screenshot of the issue itself, with both
fps
andsystem_specs
turned on.