mojira.dev
MC-300166

When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate

When you have either looking_at_block or looking_at_fluid enabled in the debug options then look at a block or fluid, then your FPS drops by an amount proportional to the randomTickSpeed value. For me, it goes from 150 FPS down to around 7 FPS. Individually they lower it to around 13 FPS instead of 7 FPS.

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Comments 2

I can’t reproduce this, please upload an a screenshot of the issue itself, with both fps and system_specs turned on.

Actually I can confirm this, /gamerule randomTickSpeed also needs to be set to a high value.

[media]

KingIwrs

Nathan Adams

Confirmed

Platform

Normal

Debug

25w31a

25w32a

Retrieved