A side effect of making clouds render farther than terrain in 1.21.6
For easy reproduction:
Set cloud distance to a large value
Create an amplified world
Look off to the distance
Observed results:
Some terrain which is completely the colour of the sky cuts through the clouds (see screenshot)
Expected results:
Any vertices that are fully foggy would show clouds
Possible fix:
When calculating fog colour on blocks and entities in the fragment pass, send in the equivalent cloud fragment and overlay it on top.
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