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MC-300587

All mob heads display incorrect block breaking particles (dirt) when broken from below in Survival mode

When breaking any mob head (dragon, creeper, zombie, skeleton, wither skeleton, piglin, player) from below in Survival mode, the breaking particles displayed are dirt particles instead of matching the texture of the head.

Steps to Reproduce:

  1. Place any mob head (e.g., dragon head) on top of a solid block.

  2. Switch to Survival mode.

  3. Stand underneath the block the head is on (look up).

  4. Start breaking the head from below using your hand or any tool.

Expected Result:
The block-breaking particles should match the texture of the mob head (e.g., dragon head particles).

Observed Result:
The particles that appear are those of dirt, not related to the head block at all.

Additional Notes:

  • This happens with all types of mob heads.

  • The issue seems angle-dependent. Breaking the head from above or the side may show correct particles or no particles, but breaking from below always shows dirt particles.

  • Heads may lack a proper assigned particle texture, causing Minecraft to fallback to dirt as a default.


Environment

Windows 10

Attachments

Comments 2

Cannot reproduce. They emit soul sand particles, which is the same as when breaking them from other sides. They have been emitting soul sand particles ever since they were introduced in 1.4 (October 2012), and soul sand is intentionally specified as the particle texture in their model file (skull.json):
{
"textures": {
"particle": "minecraft:block/soul_sand"
}
}

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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Pefelav

(Unassigned)

Confirmed

(Unassigned)

1.21.8, 25w31a

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