The Copper Golem fails to pathfind toward Copper Chests when any block with a full bottom collision box (e.g., bottom slabs, stairs, solid blocks) is placed directly above its head. Crucially, this is not caused by physical trapping (the Golem can be pushed by players), but by a flaw in pathfinding logic.
Key Evidence
The Golem stares at the target Copper Chest but remains immobilized, indicating persistent but failed pathfinding attempts.
Player-pushing proves the Golem’s collision box is not stuck (it moves when squeezed), confirming the issue is purely navigational
Expected Behavior
Pathfind to the nearest Copper Chest within 32 blocks horizontally and 8 blocks vertically, ignoring overhead blocks as long as its own collision box can physically fit below them.
Actual Behavior
Pathfinding aborts immediately, even if the Golem’s collision box fits below the block
Non-colliding blocks (e.g., carpets, torches) do not trigger this bug.
Steps to Reproduce
Spawn Copper Golem with overhead block (e.g., bottom slab).
Place Copper Chest And chest within 32 blocks,Put the same item in both chests for the copper golem to sort
Observe: Golem stares at chest but never moves.
Push Golem manually: It moves when squeezed, proving no physical obstruction.
Linked issues
Comments 3
Thank you for your report!
We are tracking this issue in MC-300227, so this ticket is being resolved and linked as a duplicate.
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javaw 2025-08-07 15-48-56-199.avi
This video demonstrates the Copper Golem's behavior with different blocks placed above its head (air, stonecutter, lantern, torch).