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MC-300802

Overhead Blocks with Full Collision Boxes Block Copper Golem Pathfinding to Copper Chests​

The Copper Golem fails to pathfind toward Copper Chests when ​​any block with a full bottom collision box​​ (e.g., bottom slabs, stairs, solid blocks) is placed directly above its head. Crucially, this is ​​not caused by physical trapping​​ (the Golem can be pushed by players), but by a flaw in pathfinding logic.

Key Evidence

The Golem ​​stares at the target Copper Chest​​ but remains immobilized, indicating persistent but failed pathfinding attempts.
Player-pushing proves the Golem’s collision box ​​is not stuck​​ (it moves when squeezed), confirming the issue is purely navigational

Expected Behavior

Pathfind to the nearest Copper Chest within ​​32 blocks horizontally​​ and ​​8 blocks vertically​​, ignoring overhead blocks as long as its own collision box can physically fit below them.

Actual Behavior

Pathfinding ​​aborts immediately​​, even if the Golem’s collision box fits below the block
Non-colliding blocks​​ (e.g., carpets, torches) do ​​not​​ trigger this bug.

​Steps to Reproduce

​Spawn Copper Golem​​ with overhead block (e.g., bottom slab).
Place ​​Copper Chest​​ And chest within 32 blocks,Put the same item in both chests for the copper golem to sort
Observe: Golem stares at chest but ​​never moves​​.
Push Golem manually​​: It moves when squeezed, proving no physical obstruction.

Linked issues

Comments 3

javaw 2025-08-07 15-48-56-199.avi

This video demonstrates the Copper Golem's behavior with different blocks placed above its head (air, stonecutter, lantern, torch).

This bug also happened on 25w31a

Thank you for your report!
We are tracking this issue in MC-300227, so this ticket is being resolved and linked as a duplicate.

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supersir20001

(Unassigned)

Unconfirmed

(Unassigned)

25w32a

Retrieved