Summary
In Minecraft Java Edition, the explosion particle effects of TNT in water differ significantly from those on land. This discrepancy impacts the visual consistency and realism of the game, and it may also affect gameplay experiences in scenarios where TNT is used underwater, such as in aquatic redstone contraptions or underwater combat.
Visual Difference:
On Land: When TNT explodes on land, it produces a characteristic "shockwave" particle effect. The explosion creates a visible expansion of particles that radiate outwards from the center of the explosion in a somewhat spherical pattern. These particles are large, opaque, and give a clear indication of the force and area of the blast. For example, in a flat grassy area, the TNT explosion particles can be seen clearly against the background, and their spread can be easily measured by observing the area they cover.
In Water: However, when TNT explodes in water, the particle effect is notably different. The particles are much smaller and more dispersed. They seem to be more like a cloud of tiny bubbles or a very fine mist rather than the distinct shockwave - like particles seen on land. In an underwater cave where TNT is detonated, the particle effect is so faint that it can be easily missed, especially if the player is not looking closely.
Impact on Gameplay:
Redstone Contraptions: In underwater redstone setups that rely on TNT explosions for propulsion or activation, the reduced visibility of the explosion particles can make it difficult for players to tell if the TNT has actually exploded. This can lead to confusion and frustration when trying to debug or optimize such contraptions. For instance, in an underwater TNT - powered elevator, the lack of a clear explosion indication can make it hard to determine if the TNT is functioning correctly.
Combat: In underwater combat scenarios where TNT is used as a weapon, the less - prominent particle effect can give the user less feedback on the effectiveness of their attack. It may also make it more difficult for other players to anticipate the blast radius and take evasive action, potentially leading to an unfair advantage or disadvantage depending on the situation.
Steps to Reproduce
Set Up the Environment:
Create a flat world in Java Edition.
In one area, build a simple platform on land, say a 10x10 square of stone blocks.
In another area, dig a large pit and fill it with water to create an underwater environment. The pit should be at least 10 blocks deep and 10x10 blocks wide.
Place and Ignite TNT:
On the land platform, place a single block of TNT. Ignite it using a flint and steel or a redstone signal. Observe the explosion particle effect.
Then, swim to the underwater area. Place a block of TNT at the bottom of the water - filled pit. Ignite it in the same way as on land. Compare the particle effect of this underwater explosion with the one on land.
Expected vs. Observed Behavior
Expected Behavior:
Given the nature of TNT as an explosive, it is expected that the explosion particle effect would be consistent regardless of whether it explodes in air (on land) or in water. The shockwave - like particle effect seen on land should also be present underwater, perhaps with some minor adjustments to account for the presence of water, such as the particles moving slightly slower or having a more blurred appearance due to the water's refractive properties.
Observed Behavior:
As described above, the observed particle effect in water is significantly different from that on land. The particles are smaller, more dispersed, and lack the clear shockwave - like pattern seen on land.
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