Steps to reproduce:
In Creative mode, fly freely.
Switch to Spectator mode.
Move inside a waterloggable block (e.g., stairs, slabs, leaves).
Switch back to Creative mode.
Expected behavior:
Player should be pushed out of the block, as collision detection should prevent overlapping with solid blocks.
Actual behavior:
Player remains inside the waterloggable block until flying out or switching to Survival/Adventure mode.
Non-waterloggable full blocks push the player out as expected.
Linked issues
duplicates 2
Attachments
Comments 2

Thank you for your report!
We are tracking this issue in MC-193918 and MC-193934, so this ticket is being resolved and linked as a duplicate.
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