Steps to reproduce:
1. Sprint-swim under water
2. Hit an entity while holding down the sprint button
(You should see your character canceling the sprint-swim only for less than a second)
3. Your Hitbox should now behave like you are standing.
4. Can be cancelled when you stop swimming
In this bugged state, you get stuck when swimming under a block, because your Hitbox is bugged into the block.
You can also swim close to the surface to regain air, because the Hitbox of your head is above water.
Pressing F3+B (Keybind to make Hitboxes visible) wonβt show the desynced Hitbox.
Thank you for your report!
We are tracking this issue in MC-129568, MC-165802 and MC-220390, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote or provide any additional information to the main tickets, it would be appreciated.
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