mojira.dev
MC-301399

Hitbox desynced in Water after hitting entities while holding the sprint key.

Steps to reproduce:
1. Sprint-swim under water
2. Hit an entity while holding down the sprint button
(You should see your character canceling the sprint-swim only for less than a second)
3. Your Hitbox should now behave like you are standing.
4. Can be cancelled when you stop swimming

In this bugged state, you get stuck when swimming under a block, because your Hitbox is bugged into the block.
You can also swim close to the surface to regain air, because the Hitbox of your head is above water.

Pressing F3+B (Keybind to make Hitboxes visible) won’t show the desynced Hitbox.

Linked issues

Comments 1

Thank you for your report!
We are tracking this issue in MC-129568, MC-165802 and MC-220390, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote or provide any additional information to the main tickets, it would be appreciated.

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Kevin Sandler

(Unassigned)

Unconfirmed

(Unassigned)

1.21.8

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