mojira.dev
MC-301810

Mannequin heads can be made to face unnatural directions

To reproduce:

  • Spawn a mannequin.

  • Push it into a boat, which causes it to ride it.

  • Ride the boat, and turn it around. At this point, the mannequin’s head is locked to the angle it was when it entered (in relation to its body).

  • Break the boat. The mannequin’s head will still be in the same direction it was while in the boat, but the body will think it is still facing the default direction, and when pushed will act accordingly, resulting in the mannequin’s head being able to go in the opposite direction of its body.

What should happen is the mannequin should a) move its body according to the head’s new direction after leaving the boat, or b) remember the original direction its head was facing after leaving the boat.

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Comments 2

Shouldn’t the mannequin’s head move in sync with the body while in the boat, and face the direction any entity would initially after leaving a boat, with the head and body in sync? (or is that what you’re saying and I’m just not getting it?)

Hi!
Thank you for your report! 

However, this issue has been temporarily closed as Awaiting Response.

  • Is the NPC’s head locked in this certain direction rather than moving unnaturally?

This ticket will automatically reopen when you reply. Thanks!

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NinjolasNJM

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