Summon a mannequin as follows, ensuring that it is well above ground:
/summon mannequin ^ ^ ^3 {NoGravity:True}
/data modify @n[type=mannequin] pose set value swimming
/data modify @n[type=mannequin] pose set value fall_flying
You will notice absolutely no change. One of these poses should probably go or be changed.
Comments 3
It should be the pose fall_flying incorrectly use the same model as pose swimming.
The hands should only swing up and down instead of circling around.
You can equip an elytra on the mannequin and do /data modify @n[type=mannequin] pose set value fall_flying
, the elytra won’t be active.
It’s nice for datapacks though