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MC-302137

Mannequin poses swimming and fall_flying are identical

Summon a mannequin as follows, ensuring that it is well above ground:

/summon mannequin ^ ^ ^3 {NoGravity:True}
/data modify @n[type=mannequin] pose set value swimming
/data modify @n[type=mannequin] pose set value fall_flying

You will notice absolutely no change. One of these poses should probably go or be changed.

Comments 3

It’s nice for datapacks though

It should be the pose fall_flying incorrectly use the same model as pose swimming.

The hands should only swing up and down instead of circling around.

You can equip an elytra on the mannequin and do /data modify @n[type=mannequin] pose set value fall_flying, the elytra won’t be active.

Also because it is using the swimming pose, using the fall_flying pose doesn’t make the mannequin tilt around in the air like you do when flying, and it looks really unnatural.

kcrca

(Unassigned)

Confirmed

Platform

Normal

Entities

1.21.9 Pre-Release 1

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