The world spawn point is set in the_nether
Players who die in the_end or the overworld
Reborn in the_nether's Depths
Linked issues
is duplicated by 3
relates to 2
Attachments
Comments 5
Additional Context cloned from MC-303391:
From Me:
@OP and I were both tracking this problem:
If the Biome / Level in question does not have Skylight the same problem happens; such as if World Spawn is in the Nether; or the Level is set to not have Skylight access.
A quick fix would be to forceload the spawn chunk (legacy behavior); or Overwrite the World Spawn selector to make it equal to the correct world spawn.
From Bread:
More context, from searching in code i tracked down to PlayerSpawnFinder::findSpawn(ServerLevel, BlockPos)
the very first if condition checks if the biome has skylight, or if the server gamemode is not adventure and if that is true follows through using a method that will issue chunk loading tickets, but the secondary path instantly resolves the spawn location, and the chunks may not be loaded yet allowing this bug to happen
Hi!
Thank you for your report!Β
Does this issue occur only on this specific seed and location?
If yes, can you share your worldβs seed?
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