Zooming in with a spyglass while high up in air and looking down then un-zooming leaves some chunks unloaded. The unloaded chunks around the edges load again after moving the mouse after un-zooming.
Steps to reproduce the issue:
go high in the air and zoom in with spyglass looking down, then un-zoom without moving the mouse.
Expected result:
All chunks in render distance load in a full circle around the player.
Actual result:
Chunks around the edges of render distance don't load until the mouse is moved.
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