Overview
Rotating the view by 5,599,994 full circles causes floating-point precision loss, resulting in stuttering when moving the view.
The test environment is completely vanilla Minecraft with no mods installed.
Actual Results
View Offset: There is a significant discrepancy between where the player is looking and the actual view direction. In third-person perspective, the player model's orientation does not match the view direction. (Clearly visible in the video)
Precision Loss: Moving the view horizontally becomes very difficult — small movements have no effect at all, likely due to float precision loss.
Affected Environments
Single-player mode
Multiplayer mode
This issue is nearly 100% reproducible across all Minecraft versions.
Reproduction Steps
The C++ source code I used (TestCode.cpp) is attached. You can compile and run it yourself. This program only simulates mouse movement, contains no malicious code, and runs on
Windowssystems.Observe the phenomena: They match the description in Actual Results.
Root Cause Speculation (Personal Opinion)
If rotation exceeds 200,000 full circles, the float value overflows, leading to the phenomena described in Actual Results.
This value exceeds the maximum integer that floating-point numbers can precisely represent, causing severe floating-point precision loss and resulting in the abnormal phenomena described above.
Expected Results
View rotation (yaw/pitch angles) and player movement should function normally, without numerical overflow, freezing, or game crashes.
Attachments
Comments 3
Thank you for your report!
After consideration, the issue is being closed as Invalid.
This report does not describe a bug.
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Isn't this just a duplicate of MC-131146?
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