Short description
When an item entity is summoned on a cactus and the game is tick stepped, its health decreases irregularly instead of uniformly to 0 within the expected 5 ticks.
Steps to reproduce
Freeze the game with
/tick freeze.Summon an item entity at a specific position on a cactus (e.g., using
/summon minecraft:item ~ ~ ~ {Item:{count:1,id:"minecraft:sand"},PickupDelay:40}). Ensure the cactus is placed so that the item spawns in contact with it (e.g., directly above or inside the cactus block).Check the item's health using a command like
/execute as @e[type=item,distance=..5] run data get entity @s Health.Step forward 5 ticks with
/tick step 5.Repeat steps 3–4 multiple times (e.g., up to 15 ticks total).
Expected result
The item entity's health should decrease uniformly from 5 to 0 over the course of 5 ticks, and the entity should be removed (due to cactus damage) after 5 ticks.
Actual result
Initially, the item entity has health 5.
After 5 ticks, health is 3 (decrease of 2).
After 10 ticks, health is around 1–2 (decrease of 1–2 from previous, not consistent).
After 15 ticks, some entities have health 1, while others have already been removed (deleted).
The health decrease is not uniform, and the removal timing is inconsistent across entities.
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