Previously in 1.21.11 when hostile Baby mobs hold items or weapons, they will be shrunken down to fit the size of the baby model. However with the re-models this is no longer the case, resulting in various cases of clipping.
How to reproduce:
Use these commands to summon a baby mob holding some items.
/summon zombie ~ ~1 ~ {IsBaby:1,PersistenceRequired:1,equipment:{mainhand:{count:1,id:birch_planks},offhand:{count:1,id:stone}}}
/summon drowned ~ ~1 ~ {IsBaby:1,PersistenceRequired:1,equipment:{offhand:{count:1,id:shield}}}
/summon zombie_villager ~ ~1 ~ {IsBaby:1,PersistenceRequired:1,equipment:{mainhand:{count:1,id:trident}}}
/summon zombified_piglin ~ ~1 ~ {IsBaby:1,PersistenceRequired:1,equipment:{mainhand:{count:1,id:golden_spear}}}
/summon piglin ~ ~1 ~ {IsBaby:1,IsImmuneToZombification:1,PersistenceRequired:1,equipment:{mainhand:{count:1,id:crossbow}}}
/summon husk ~ ~1 ~ {IsBaby:1,PersistenceRequired:1,equipment:{mainhand:{count:1,id:mace}}}
Go into spectator mode
move just below the ground to view how much certain items clips into the ground.
Expected Result: The items in these baby mobs hands should shrink down to fit their model sizes.
Actual Result: The items remains very large and often causes them to clip into the ground.
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