The bug
Previously, when baby humanoid mobs held items or weapons, they were shrunken down to fit the size of the baby model. With the remodels, this is no longer the case, resulting in various cases of clipping.
Steps to reproduce
Use the following commands to summon various baby mobs holding items.
summon minecraft:zombie ~ ~ ~ {IsBaby: 1b, equipment: {mainhand: {id: "minecraft:birch_planks"}, offhand: {id: "minecraft:stone"}}}summon minecraft:husk ~ ~ ~ {IsBaby: 1b, equipment: {mainhand: {id: "minecraft:mace"}}}summon minecraft:drowned ~ ~ ~ {IsBaby: 1b, equipment: {offhand: {id: "minecraft:shield"}}}summon minecraft:piglin ~ ~ ~ {IsBaby: 1b, equipment: {mainhand: {id: "minecraft:crossbow"}}}summon minecraft:zombified_piglin ~ ~ ~ {IsBaby: 1b, equipment: {mainhand: {id: "minecraft:golden_spear"}}}summon minecraft:zombie_villager ~ ~ ~ {IsBaby: 1b, equipment: {mainhand: {id: "minecraft:trident"}}}Go into Spectator mode.
Move just below the ground to view how much the items clip into the ground.
Observed behavior
The items held by the baby mobs will appear very large, sometimes clipping into the ground.
Expected behavior
The items would be shrunken down to fit the baby mobsβ sizes, as was the case in previous versions.
Attachments
Comments 4
Duplicate of and/or relates to MC-306612
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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