When I open the pause menu, all elements from the debug screen still remain in their proper locations, in front of the menu. This additionally happens with my coordinates, which I have set to be pinned to my screen even when the debug screen is inactive. I believe that it should either be hidden or be blurred, as it causes interference with the menu making parts of it difficult (or impossible) to read. Here is a rundown of my graphics settings, just in case it may be important:
Res: 1280*720@60 24bit
fps cap 10
Vsync On
reduce fps when afk
gui scale: auto
brightness moody
biome blend off
12 chunk render distance
threaded chunk builder
simulation distance 5
smooth lighting off
fancy clouds
all particles
mipmap levels 4
entity shadows on
entity distance 50%
menu background blur 1
cloud distance 128 chunks
see through leaves off
improved transparency off
texture filtering none
anisotropic filtering (gray) 4x
weather effect radius 5 blocks
autosave indicator on
show vignette off
attack indicator hotbar
chunk fade 0.75 sec
– sorry if this not useful
Linked issues
Comments 2
Hi!
Thank you for your report!
We've already resolved this issue at MC-300047 , so I will close and link this ticket as a Duplicate.
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Duplicate of MC-300047, and the original ticket was marked as Works as Intended.