mojira.dev
MC-307264

overriding a timeline element in a new custom timeline remove the element

In a datapack, if you try to split a timeline file into multiple files, only the files named the same as vanilla will be used, removing a value in a vanilla file and placing it in a separate file will just remove the expected behavior from the game.

(tested with "minecraft:visual/sky_color" and "minecraft:gameplay/surface_slime_spawn_chance")

examples :

removing "minecraft:visual/sky_color" from the “day” timeline and creating a new “sky_color” timeline with the exact same values used in the original “day” timeline will remove the sky color instead of using the values in “sky_color” (more noticeable at night)

removing "minecraft:gameplay/surface_slime_spawn_chance" from the “moon” timeline and creating a new “slime_spawn” timeline with the exact same values used in the original “moon” timeline will prevent all surface slime spawns instead of using the values in “slime_spawn”

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Comments 3

here’s a datapack with the examples

[media]

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nevermind, I just forgot about timeline tags, everything is working as intended 😅

nugrevan

(Unassigned)

Unconfirmed

(Unassigned)

26.1.1

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