Expected result: Elytras should be affected by the entity’s air drag modifier, slowing down faster if the air drag is higher and not slowing down if it’s in the negatives.
Actual result: Elytras work independently of the entity’s air drag modifier
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Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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