mojira.dev
MC-307358

Game crashes after close leaving process behind [Linux]

Only after entering and leaving a world, when I close the game, it crashes but leaves the process hanging unless killed manually.

As for the crash report, the issue seems to be present both when using the vulkan and opengl renderer.

Just before the crash log itself, I can see the following error:

[LWJGL] Unhandled exception in callback:

java.lang.IllegalStateException: Rendersystem called from wrong thread

at com.mojang.blaze3d.systems.RenderSystem.constructThreadException(RenderSystem.java:111)

at com.mojang.blaze3d.systems.RenderSystem.assertOnRenderThread(RenderSystem.java:106)

at com.mojang.blaze3d.platform.Window.defaultErrorCallback(Window.java:242)

at org.lwjgl.system.JNI.invokeI(JNI.java:1350)

at org.lwjgl.glfw.GLFW.glfwGetPlatform(GLFW.java:690)

at com.mojang.blaze3d.platform.Window.getPlatform(Window.java:157)

at net.minecraft.SystemReport.setDetail(SystemReport.java:92)

at net.minecraft.client.Minecraft.fillSystemReport(Minecraft.java:2444)

at net.minecraft.client.Minecraft.fillReport(Minecraft.java:2394)

at com.mojang.blaze3d.platform.ClientShutdownWatchdog.lambda$startShutdownWatchdog$0(ClientShutdownWatchdog.java:31)

at java.base/java.lang.Thread.run(Thread.java:1474)

Environment

I am using linux Fedora 43, with: kernel version 6.19.10-200.fc43.x86_64

Linked issues

Comments 5

I accidentally pressed enter before adding the crash reports, should I refile the bug?

Also on MacOS Tahoe (26.4)

I am on Gentoo with an RX 7800XT AMD 5600X and 48GB of ddr4 on KDE wayland
I lack your issue on my machine, for me the game doesn’t close, but that issue has already been said to be resolved next update. Please do not refile the bug as it is likely a duplicate.
Tell us what specs you are using.

I am using an intel core ultra 7 258v with the arc 140V igpu using the xe driver

Thank you for your report!
We are tracking this issue in MC-307286, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as Fixed. Please check the Fix Version/s field of that ticket to see in which version this behavior was or will be fixed.

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daniele

(Unassigned)

Unconfirmed

(Unassigned)

26.2 Snapshot 1

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