Game crashes after 15 seconds of just being on the title screen.
Attached are (unwrapped) vanilla game logs, and mprof (memory_profiler) report for memory usage and the csv results of a custom wrapper script to measure vram usage every 100ms.
Environment
OS: Arch Linux x86_64; Kernel: Linux 6.19.11-1-cachyos; Uptime: 3 hours, 38 mins; Packages: 2198 (pacman), 12 (flatpak-system), 7 (flatpak-user); Shell: fish 4.6.0; Display (AG276QZD2): 2560x1440 in 27", 240 Hz [External]; WM: Hyprland 0.54.3 (Wayland); CPU: AMD Ryzen 7 9800X3D (16) @ 5.27 GHz; GPU: AMD Radeon RX 9070 XT [Discrete]; Memory: 6.58 GiB / 62.37 GiB (11%); Swap: Disabled; Disk β : 1.20 TiB / 1.67 TiB (72%) - ext4; Locale: en_GB.UTF-8; mesa 2:26.0.4-2; mesa-utils 9.0.0-7.1; vulkan-mesa-implicit-layers 2:26.0.4-2; vulkan-radeon 2:26.0.4-2
Linked issues
is duplicated by 1
Attachments
Comments 7
Please test if this issue also occurs in a vanilla environment, i.e., when using the official Minecraft Launcher.
If it does, please attach the full launcher log from when this issue occurred. You can find it in the .minecraft directory, named launcher_log.txt.
This ticket is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the ticket will be reopened automatically.
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Upon further research it turns out it was the openjdk 25 build on my system. The provided java runtime has no issues. My apologies. Here is the log regardless.
Zhai Can, yes that did fix my issue. Sorry for the very late reply I must have missed the email. It runs successfully on my system OpenJDK rather than having to use the Temurin JDK (which I just realized I compiled with march native and mtune native)
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