---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 2026-04-18 21:38:57
Description: Loading library Vulkan
java.lang.UnsatisfiedLinkError: Failed to locate library: vulkan-1.dll
at org.lwjgl.system.Library.loadNative(Library.java:349)
at org.lwjgl.system.Library.loadNative(Library.java:239)
at org.lwjgl.system.Library.loadNative(Library.java:434)
at org.lwjgl.system.Library.loadNative(Library.java:402)
at org.lwjgl.vulkan.VK.create(VK.java:74)
at org.lwjgl.vulkan.VK.<clinit>(VK.java:55)
at com.mojang.blaze3d.platform.NativeLibrariesBootstrap.loadVulkan(NativeLibrariesBootstrap.java:275)
at com.mojang.blaze3d.platform.NativeLibrariesBootstrap.loadLibrary(NativeLibrariesBootstrap.java:176)
at com.mojang.blaze3d.platform.NativeLibrariesBootstrap.loadLibraries(NativeLibrariesBootstrap.java:85)
at net.minecraft.client.main.Main.main(Main.java:142)
Currently, Minecraft force Vulkan drivers to be loaded when starting the game even if OpenGL is available. On some legacy devices and strange system environment, Vulkan DLLs are NOT available.
I suggest makeing this process optional rather than compulsory during the migration from OpenGL to Vulkan.
Minecraftβs output (from the terminal) and crash-report are attached below for debug purpose.
Environment
Windows 10, x86_64, on computers without Vulkan-1.DLL
Attachments
Comments 2
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