When a player dies (there are 2 stages about this later), many processes occurring in the game world are suspended. At the expense of the 2 stages (I came up with it myself) :
Stage 1 is the period when the «Respawn» button is inactive and unavailable for use.
Stage 2 comes after the first one, which is when the «Respawn» button stops being inactive and can be used.
The following data shows the behavior of game processes before the player's death in stage 1 and stage 2:
Game process The redstone chain Playing music discs Rendering entities and mobs
Behavior before the player's death The chain is working The music is playing They are rendered as usual
Stage 1 behavior Still continues to work The music is still playing They continue to be displayed
Stage 2 behavior The chain stops (resumes after respawn) Music stops playing Become invisible (before respawn)
All studies were conducted on the latest version 26.2 Pre-Release 1
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