When breaking any block, the block breaking particles generate glitchy black textures/artifacts in areas that should normally be transparent. The particle textures fail to render properly, creating solid black boxes instead of blending into the environment.
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Hi!
Thank you for your report!
We're already tracking this issue at MC-307174 , so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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