A sulfur cube with the explosive archetype explode with fuse less than 1, but other sulfur cubes with fuse set by commands are stuck in the animation
Steps to reproduce the issue
Summon a sulfur cube
Give them a item like wood
Set fuse value to any value ex:
/data modify entity @n[type=minecraft:sulfur_cube] fuse set value 1
Expected result
The animation happen but ends with not explosion because Explosion Data was not set
Actual result
The animation starts and not end, also the sulfur cube cannot remove the block because in the code isPrimed is true for the fuse
Attachments
Comments 2
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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