mojira.dev
MC-308690

Sulfur cube with not explosive archetype stuck in prime animation when fuse is set

A sulfur cube with the explosive archetype explode with fuse less than 1, but other sulfur cubes with fuse set by commands are stuck in the animation

  • Steps to reproduce the issue

    • Summon a sulfur cube

    • Give them a item like wood

    • Set fuse value to any value ex: /data modify entity @n[type=minecraft:sulfur_cube] fuse set value 1

  • Expected result

    • The animation happen but ends with not explosion because Explosion Data was not set

  • Actual result

    • The animation starts and not end, also the sulfur cube cannot remove the block because in the code isPrimed is true for the fuse

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After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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(Unassigned)

Confirmed

26.2 Pre-Release 4, 26.2 Pre-Release 5

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